Friday, 7 October 2016

[D&D] Have a hexcrawl worksheet

I dun did a hexcrawl worksheet.
Here it is:
Click to open the PDF
Click to harvest yon PDF.

How to use it:

Name: of the area.
Hex Ref: What hex this is on the next higher scale.
Lrg Hex: The scale of the big hex. eg. 30mi
Sml Hex: The scale of the little buggers. eg. 6mi

Hex Grid: Is a tilted view so you can do some fancy semi-isometric illustrations on it.
You can put in the Hex Ref of adjacent hexes on the indicated "TO ____" spaces.

Encounters: A list of random encounters in the area.
  • Entries 1-6 should be the types of things you'd run into close to a civilised settlement or main road.
  • 7-12 anything further out (like wild animals, bandits, etc).
  • 13+ The nasty stuff out in the untamed wilds.
The further out you go, the greater the chance of an encounter AND the greater the chance of getting your poo pushed in by that encounter.
     Same hex as settlement: 1-in-6 chance of an encounter. Roll 1d6 on the Encounters list.
     1 hex from settlement: 2-in-6 chance. Roll 2d6 on Encounters.
     2+ hexes from settlement: 3-in-6 chance. Roll 3d6 on Encounters.

Key Locations: Little line is for the hex coordinates.

And a notes section for writing anything else important.