Here it is:
Click to harvest yon PDF. |
How to use it:
Name: of the area.Hex Ref: What hex this is on the next higher scale.
Lrg Hex: The scale of the big hex. eg. 30mi
Sml Hex: The scale of the little buggers. eg. 6mi
Hex Grid: Is a tilted view so you can do some fancy semi-isometric illustrations on it.
You can put in the Hex Ref of adjacent hexes on the indicated "TO ____" spaces.
Encounters: A list of random encounters in the area.
- Entries 1-6 should be the types of things you'd run into close to a civilised settlement or main road.
- 7-12 anything further out (like wild animals, bandits, etc).
- 13+ The nasty stuff out in the untamed wilds.
Same hex as settlement: 1-in-6 chance of an encounter. Roll 1d6 on the Encounters list.
1 hex from settlement: 2-in-6 chance. Roll 2d6 on Encounters.
2+ hexes from settlement: 3-in-6 chance. Roll 3d6 on Encounters.
Key Locations: Little line is for the hex coordinates.
And a notes section for writing anything else important.